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If you have questions about Nitrix Studios, contact us via email or phone.
Designed For Immersive Motion Experiences.
Nitrix Studios develops immersive games for MaxFlight and other compatible commercial motion simulators, interactive attractions, museums, science centers, and entertainment venues. Our software combines engaging gameplay with configurable telemetry and integration options for compatible simulator hardware and control systems.
Developed with Unreal Engine, Nitrix Studios games such as Aetherion and Quadrion are designed to combine responsive gameplay with motion simulator technology. Game and flight telemetry can provide the data needed by compatible motion cueing systems to translate on-screen action into physical platform movement.
We support integration projects for a range of simulator configurations, including configured MaxFlight installations and custom commercial systems. Compatibility depends on the game, motion controller, hardware, and integration requirements; it is not universal or automatic.
Supported games can transmit real-time telemetry over UDP to a motion cueing application or compatible simulator interface. Connection settings, such as the destination IP address and port, can be configured for a particular installation. Available telemetry values and message formats depend on the game and integration profile.
Motion cueing software acts as the interface between a game and its motion platform. It receives telemetry data, calculates appropriate motion commands, and communicates with the simulator's controller. Nitrix Studios can work with manufacturers and operators to map supported game data to their motion systems.
For hardware compatibility, licensing, and custom integration requirements, please contact Nitrix Studios to discuss your simulator configuration.